The Biopunk Reader

4Jan/115

What is Biopunk?



You might be wondering what biopunk is. It's kind of obscure--a bit like clockpunk or sandalpunk. A science fiction subgenre with tons of potential, but no visible movement. We're trying to change that.

Biopunk is HUGE--an ocean of unexplored possibilities. Like cyberpunk, it envisions high-tech dsytopias--Better Futures For Mankind (TM) packaged by megacorporations and delivered only to the elite. Like steampunk, its tech is sometimes messy and sometimes smelly--and sometimes just a little mad, too. But biopunk isn't about cybernetics or steam engines. Its technology is built of protein and cellulose, not brass or silicon, and it's programmed with a different sort of code than 1s and 0s--the G, A, T, C, and U of DNA and RNA. Biopunk's technology grows and breeds. It lives inside of us--sometimes, it is us.

Genetic alteration, living machinery, computers that grow--these belong to biopunk. Bioengineering plays a significant part in the biopunk tech landscape, and the genre explores this tech's effect on individuals and the community. Although biopunk often focuses on the genetic alteration of humans, its biotechnology can drive any domain of society: transportation, warfare, computers, medicine, art, information, entertainment.

Biopunk doesn't just live in designer gene studios or well-lit labs. It exploits men as easily as animals or plants, and sometimes blurs the lines between them. In biopunk, mad scientists have a place as prominent as hackers. H. G. Wells, with his Island of Dr. Moreau, can be considered the great granduncle of the genre. Mary Shelly with Frankenstein, the grand matriarch.

As in all good punk genres, societies in biopunk are usually stratified: a wealthy, privileged elite towers over a poor, underserved population, frowning down upon a community of punks who refuse to sit still below them: the hackers, the gangs, the gene runners, the black market clinicians.

Biopunk can be so sleek it looks like cyberpunk, so advanced it acts like fantasy, so dark and large it shudders like horror.

Welcome to biopunk. What worlds will we build?

--Christine

Filed under: Biopunk 101 5 Comments
2Jan/112

Timid Pirate Seeks Submissions for Biopunk Anthology

So I realize that this is late notice, but for all of you biopunk writers out there, Timid Pirate Publishing is seeking short story submissions for an upcoming biopunk anthology. The deadline is February 1, 2011.

For more information, check out the guidelines here.

--Christine

Filed under: For Writers 2 Comments
29Dec/100

Paul Di Filippo on the Steady March of Progress

Hello all, and welcome again to The Biopunk Reader, a small nook of the internet with big plans for mankind. About a year ago, I called out to cyberspace in an attempt to find a few like-minded writers who might be interested in a biopunk/biotech collaboration of some sort. Aside from a few answering emails I received which involved Transformers, I got mostly questions back. What exactly is biopunk? Can it take place in the past and present, or only the future?

Generally, I tried to answer those questions as best I could, but it became clear to me as a result of this experiment that biopunk is a subgenre still deep in the midst of being created. Biopunk is what we shape it to be, as is biotechnology itself.  Paul Di Filippo, author of Ribofunk and The Steampunk Trilogy, was among the first to explore the fictional capabilities of biotechnology, and has generously offered a few thoughts on the subgenre's evolution for our blog.

--Leah

THE FUTURE IS NEVER HERE UNTIL IT IS

Over twenty years ago, I coined the term "ribofunk," to designate a kind of future, both real and fictional, that would revolve around advancements in biotech, which would dominate the twenty-first-century landscape just as computers dominated the late twentieth century.  The later term "biopunk" has come to be synonymous, although it stupidly and boringly uses the suffix "punk," which I found inappropriate for my coinage.  Biotech should be all about James Brown and Prince, not Johnny Rotten and Sid Vicious.  But I don't mind too much which term is employed, and in fact this morning's Google tells me that ribofunk gets 32,000 hits, while biopunk gets only 22,000, so there!

I wrote a passel of ribofunk stories in which the characters modified their somatypes and psyches limitlessly; in which artificial life resulted in macroscopic organisms, not just cells; and in which animals were uplifted to be a new sapient slave class.  It all hung together, I thought, as quite a plausible extrapolation of the next few decades.

So why aren't we there yet?  Instead of asking, "Where's my flying car?", we could ask, "Where's my squirrel tail and giraffe skin?".

I can only counsel patience.  I still believe we're getting to my vision, just slower.  As the Magic Eightball might say, "Signs point to yes."  SF writers are always optimistic about timeframes--we need the dramatic potential of fast changes--whereas real scientists know the actual slow march of progress.  So I heartily applaud the launch of this new site as a means of accelerating change even slightly.  You won't get your owl-vision upgrades unless you demand them!

And remember--not only is change exponential, but the rate of change is too.  One day soon, you'll wake up after a night of heavy drinking and the lovely creature in bed next to you might say, "That was great, but you wore me out.  I could really go for a raw steak for breakfast!"

Filed under: Biopunk 101 No Comments
20Dec/102

Statement of Intent



This blog will be about biopunk--squishy, breathing, breeding, bleeding biopunk. Like cyberpunk that came before it, biopunk tackles themes of dehumanization, non-human intelligence, post-humanism, and human exploitation. But instead of wrapping its dystopian future in computer chips, high tech prosthetics, and virtual reality, biopunk literally gets gutsier. Biopunk sees a future in which humans are changed not from the outside-in, but from the inside-out. Forget cyberspace and cybernetics; "bioengineering" is biopunk's buzzword. Gene-hacking, splicing, wetware.

This blog is a travel log. Ten years ago, I discovered the word "biopunk" and fell in love--but never made it past the first kiss. Now, I'm going on a journey to map this little-explored subgenre, and I am dragging the Internet with me. Here there be dragons. Also, gen-engineered flying snakes, mutant winged frogs, and scaled dogs that breathe fire.

This blog will be open-minded. Biopunk is a broader subgenre than its cousin 'punks. It can take place in the near future or the improbable past. It can come clothed as cyberpunk or steampunk, horror or general fiction. If lines exist, they are hazy and vague at best; feel free to color outside of them.

This blog will encourage community. A genre is only as real and immediate as the people who define it--and we define it through play, coversation, debate, and discovery. Speak up, speak out. Ask questions. Leave comments. Guest blog, share art, tell stories--interested? Email me at christinedanse@gmail.com.

Thank you for climbing on board. Welcome, and enjoy the trip!

--Christine

Filed under: Meta posts 2 Comments